The train blows while moving on a fun track, which is also a scenario immersed in a typical Quinta environment.
Touching the chimney causes the train to move on a fantasy trip with his friends: a puppy, a cow, a rabbit and a duckling.
When the train passes, the fifth comes to life: the barriers get up, the mill begins to spin and the rooster and the duckling emit distinct sounds.
For real fun, closing the yellow gate makes the duckling ‘swim’ the lagoon and rotate the carousel.
It stimulates manual skills, motor-visual coordination and imagination.
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